OPen

I'm a UX and visual designer with a background in sociology, drawn to the space where human behaviour meets digital design. I turn social and behavioural insights into design decisions — building intuitive, inclusive experiences grounded in real evidence, not assumptions.

Tools

Figma

After Effects

Sketch

Gemini

Claude

Blender

Cinema 4D

Photoshop

Illustrator

InDesign

TouchDesigner

Skills:

UX Research

UX Design

Motion Design

Graphic Design

Languages:

English – C2

Lithuanian – Native

German – B2

I'm an entry-level UX and visual designer with a background in sociology, a foundation that shapes how I approach every design problem. Before design, I spent time studying how people think, behave, and make decisions within social systems, and that lens now drives my design practice.

I'm especially interested in the "why" behind user behaviour. Rather than designing from intuition alone, I like to dig into the social and behavioural patterns behind a problem, then translate those insights into clear, actionable design decisions. That process of research, pattern-finding, and design is what makes UX so compelling to me: it's applied social science with a visual and interactive outcome.

I care about designing things that work for everyone, not just the average user, which is why inclusive and evidence-based design principles show up in everything I make. Whether I'm mapping a user journey, refining an interface, or testing a design decision, I'm always asking whether it genuinely makes the experience better, easier, or more accessible.

I'm curious, detail-oriented, and always learning. I'm currently looking for opportunities in visual or UX design where I can keep growing while making a real impact on how people experience digital products.

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